Monday, May 27, 2024
YOU ARE AT:AVWeek 571: Art & AV

AVWeek 571: Art & AV

[bc_video video_id=”6310258806112″ account_id=”6090301008001″ player_id=”oHD7hwUmF” embed=”in-page” padding_top=”56%” autoplay=”” min_width=”0px” playsinline=”” picture_in_picture=”” language_detection=”” max_width=”640px” mute=”” width=”100%” height=”100%” aspect_ratio=”16:9″ sizing=”responsive” ]

Stress & Ulcers

We are back with another helping of the latest news coming out of the commercial side of the AV industry. Joining us to discuss these stories are the Global Director of Technology Alliances for Crestron Neil Fluester, Learning Environments Support Analyst at the University of Southern California Adaline Tatum and Auralex Acoustics CEO Dave Pedigo.

Once again we have ourselves another supply chain situation story, although this time it is more on the client. That concerns the five stages of grief and how they are applied to those waiting for their projects to get the materials they need. For a normal situation, those stages are denial, anger, bargaining, depression and finally acceptance. Most anecdotes with customers unable to get their supplies are somewhere in the first three stages. Are there any extra stages in the AV process? What is it going to take to get out of this mess?

Unlock all the Content
Takes only seconds to register
Invalid email address

Next we look at the burgeoning vertical that is esports. The video game industry has been flourishing for a few decades, and with the avenue of livestreaming platforms like Twitch, esports is bigger than ever. The same week of this posting, the fighting game tournament EVO 2022 will be taking place in Las Vegas with attendees from over sixty countries, with the finals taking place at Mandalay Bay. It’s no surprise that colleges like USC are creating spaces just for esports and broadcasting. Are integrators fully looking into the esports space? How can we use the spaces like USC to showcase the potential for the AV industry?

Speaking of video games tangentially, we discuss the use of the Unreal Engine to transform a space in Nashville with real-time projection map renders. The venue’s main space is wrapped in 360 degress of projected content to change the entire experience. This is one of these projects that through the integration of many moving parts shows just how powerful our industry can be. How else can AV be used to make a truly unique experience?

Links to sources: Notes:
  • AVNation studios production equipment provided by Shure and Vaddio.
via RSS
via iTunes



LEA Professional Connect Series Amplifiers Power a Romanian-based Dolby Atmos Studio

WJB Media has built Bucharest's first certified Dolby Atmos Music Studio, utilizing LEA Professional amplifiers. The studio, designed by Joe Hellow, features a 7.1.4 Dolby Atmos system with Lipinski speakers and four LEA Professional amplifiers, allowing remote system maintenance.